
It also feels as if the game has become even more generous (and/or malicious) with Elite enemies that are extra strong and have more abilities than usual monsters. Soft cave creatures burrow into the ground and come back up with an armor of solid granite, giant zombie dogs pick up the player and shake him like a chew-toy, and the muscular Bogans pull small Bobbit-creatures from up the soil and throw them at you. There's a wide range of new enemy types, and they're among the most inventive the series has featured. This is no longer the case, and Westmarch's streets are new each time you visit them. It's made all the better by the fact that all environments in Act V are randomly generated - previously it was only dungeons that had a new layout each time you loaded the game, while the surface world was largely static. More often one comes across a mysterious chest, an enticing door or a person in need, which you can examine, help or be ambushed by, always serving as a quick break and with rewards to follow.

The new Act V offers more variety in both environments and enemies than the game's earlier chapters, and new side quests and mini-events are sprinkled liberally throughout the entire chapter. Sadly, humanity falls under Malthaels definition of "demon" and therefore he must be stopped. The Angel of Death, Malthael, has returned, after having been gone for ages, and he has decided that all demons should be exterminated, thus bringing the eternal conflict between heaven and hell to an end. We get a new fifth act that takes place in and around the capital Westmarch and runs on to Pandemonium, the battlefield where angels and demons have fought against each other for ages. Instead, there is a new system that is tuned to get the player into the high 60s (the level limit is 70) in just one play-through, which dynamically adjusts the enemies to one's level, and can be continuously adjusted for a more or less severe challenge. The system of Normal, Hell, Nightmare and Inferno difficulties, where you essentially have to complete the game four times to reach the highest level, is also out.

This means that everyone has access to the new and greatly improved loot system that allows players better and more interesting gear from monsters and treasure chests. If you've played Diablo III in the last few weeks, you're already familiar with many of the changes, as per usual Blizzard has decided on making all of the core mechanics of the expansion available in the base game. With Reaper of Souls, Diablo III finally becomes the game it should have been from the start. Many of these things were changed and adjusted since the release, but nevertheless Blizzard has chosen to scrap many of Diablo III's core systems with Reaper of Souls, and fortunately it's for the better.
